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How many copies did Love Tavern sell?

Estimated copies sold
≈ 20k–33k
$67k–$180k after Steam's cut $122k–$277k before Steam's cut
from 819 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Love Tavern and predicted how it would do from its 8 similar games. Every figure here, including Love Tavern's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 998k–1.2M
best case 3.7M (Planet Zoo)
Games like Love Tavern

A typical game among these

≈ 998k–1.2M copies

≈ $13.3M–$23.9M after Steam's cut

from ~32k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Planet Zoo at ≈ 2.8M–4.6M copies, ≈ $34.9M–$93.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 26k reviews in their first month; the range was 13k to 34k.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Sandbox (7 of 8).
The winners
Winners here lead with Building + Simulation, priced around $45. The breakout hits carry Building; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2023. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
2.8x vs typical
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.9M before Steam's cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
Transport Fever 2
2019
Est. copies
≈ 950k–1.5M
SteamSpy 1M–2M
Est. revenue
$10.4M–$28.1M after Steam's cut $19.0M–$43.2M before Steam's cut
$39.99
33k reviews
Very Positive
SimulationStrategy
Jurassic World Evolution
2018
Est. copies
≈ 1.7M–2.7M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$20.8M–$55.9M after Steam's cut $37.8M–$86.1M before Steam's cut
$44.99
55k reviews
Very Positive
BuildingDinosaurs
Planet Zoo
2019
Est. copies
≈ 2.8M–4.6M
3.0x vs typical
SteamSpy 2M–5M
Est. revenue
$34.9M–$93.8M after Steam's cut $63.4M–$144.3M before Steam's cut
$44.99
98k reviews
Very Positive
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.6M before Steam's cut
$19.99
53k reviews
Very Positive
SimulationEducation
Amazing Cultivation Simulator
2020
Est. copies
≈ 586k–952k
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.7M before Steam's cut
$24.99
24k reviews
Very Positive
SimulationMartial Arts
Anno 1800
2019
Est. copies
≈ 935k–1.5M
SteamSpy 1M–2M
Est. revenue
$15.4M–$41.5M after Steam's cut $28.1M–$63.8M before Steam's cut
$59.99
32k reviews
Very Positive
City BuilderStrategy
Cities: Skylines II
2023
Est. copies
≈ 2.3M–3.7M
2.8x vs typical
SteamSpy 2M–5M
Est. revenue
$31.5M–$84.7M after Steam's cut $57.3M–$130.4M before Steam's cut
$49.99
92k reviews
Mixed

Sizing up your own game? See how many copies games in its genre usually sell before you build it.