Sign in
wishvane

How many copies did GizmoLab VR sell?

Estimated copies sold
≈ 149–242
$409–$1k after Steam's cut $744–$2k before Steam's cut
from 6 reviews (6 user reviews)
Only 6 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid GizmoLab VR and predicted how it would do from its 8 similar games. Every figure here, including GizmoLab VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.9M–9.2M
best case 9.1M (Satisfactory)
Games like GizmoLab VR

A typical game among these

≈ 2.9M–9.2M copies

≈ $30.8M–$137.4M after Steam's cut

from ~126k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Satisfactory at ≈ 6.9M–11.3M copies, ≈ $76.3M–$205.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 32k reviews in their first month; the range was 26k to 184k.
The genre you'd be entering
These games
The similar games share Building (8 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Base-Building + Automation, priced around $40.
When they shipped
The similar games span 2015 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Space Engineers
2019
Est. copies
≈ 3.9M–6.3M
SteamSpy 2M–5M
Est. revenue
$21.3M–$57.3M after Steam's cut $38.7M–$88.1M before Steam's cut
$19.99
135k reviews
Very Positive
SpaceSandbox
Kerbal Space Program
2015
Est. copies
≈ 7.2M–11.7M
SteamSpy 2M–5M
Est. revenue
$79.0M–$212.3M after Steam's cut $143.6M–$326.6M before Steam's cut
$39.99
147k reviews
Overwhelmingly Positive
SpaceSimulation
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.9M before Steam's cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
Satisfactory
2024
Est. copies
≈ 6.9M–11.3M
2.2x vs typical
SteamSpy 10M–20M
Est. revenue
$76.3M–$205.2M after Steam's cut $138.8M–$315.7M before Steam's cut
$39.99
280k reviews
Overwhelmingly Positive
Base-BuildingAutomation
RimWorld
2018
Est. copies
≈ 7.6M–12.3M
2.0x vs typical
SteamSpy 5M–10M
Est. revenue
$72.7M–$195.4M after Steam's cut $132.2M–$300.7M before Steam's cut
$34.99
249k reviews
Overwhelmingly Positive
Colony SimBase-Building
Jurassic World Evolution
2018
Est. copies
≈ 1.7M–2.7M
SteamSpy 2M–5M
Est. revenue
$20.8M–$55.9M after Steam's cut $37.8M–$86.1M before Steam's cut
$44.99
55k reviews
Very Positive
BuildingDinosaurs
The Planet Crafter
2024
Est. copies
≈ 1.9M–3.0M
SteamSpy 1M–2M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.3M–$50.6M before Steam's cut
$23.99
75k reviews
Overwhelmingly Positive
Open World Survival CraftBase-Building
Robocraft
2017
Est. copies
≈ 4.0M–6.6M
SteamSpy 5M–10M
Est. revenue
Free
Free
117k reviews
Mostly Positive
Free to PlayRobots

Sizing up your own game? See how many copies games in its genre usually sell before you build it.