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How many copies did Utopia Must Fall sell?

Estimated copies sold
≈ 30k–49k
$75k–$201k after Steam's cut $136k–$309k before the cut
from 1k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Utopia Must Fall out and predicted the genre from its 8 similar games. Every figure here, including Utopia Must Fall's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 47–2k
best case 24.7M (BeamNG.drive)
The Arcade genre

1 of your 8 similar games is a hit. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 47–2k copies
≈ $110–$2k after Steam's cut
from ~7 reviews
Best case
≈ 18.8M–30.6M copies
BeamNG.drive · ≈ $129.2M–$347.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 1 to 10 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on Arcade (6 of 8) and Bowling (4 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25. The breakout hits carry Driving + Destruction + Automobile Sim; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Ball Boys
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Est. copies
≈ 288–468
1.7x vs typical
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$395–$1k after Steam's cut $719–$2k before the cut
$4.99
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ActionCasual
BandRoll
2023
Est. copies
≈ 2k–4k
15x vs typical
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $2k–$6k before the cut
$1.99
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Early AccessRhythm
BeamNG.drive
2015
Est. copies
≈ 18.8M–30.6M
57902x vs typical
SteamSpy 5M–10M
Est. revenue
$129.2M–$347.5M after Steam's cut $235.0M–$534.6M before the cut
$24.99
405k reviews
Overwhelmingly Positive
SimulationDriving
Play minigames with Reiko
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Est. copies
≈ 24–39
SteamSpy under 20k
Est. revenue
$40–$107 after Steam's cut $72–$164 before the cut
$5.99
1 reviews
1 user reviews
Early AccessAnime
Bowling Simulator
2025
Est. copies
≈ 48–78
SteamSpy under 20k
Est. revenue
$79–$213 after Steam's cut $144–$327 before the cut
$5.99
2 reviews
2 user reviews
Early AccessSports
All-In-One Sports VR
2023
Est. copies
≈ 18k–30k
110x vs typical
SteamSpy 20k–50k
Est. revenue
$101k–$272k after Steam's cut $184k–$419k before the cut
$19.99
768 reviews
Very Positive
Bash Sports Online Bowling
2024
Est. copies
≈ 24–39
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$7–$18 after Steam's cut $12–$27 before the cut
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1 user reviews
SportsCasual
Pure Bowl VR Bowling
2021
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
$813–$2k after Steam's cut $1k–$3k before the cut
$16.99
7 reviews
7 user reviews
BowlingVR

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