Sign in
wishvane

How many copies did Road To Champion: Boxing Simulator sell?

Estimated copies sold
≈ 149–242
$450–$1k after Steam's cut $819–$2k before Steam's cut
from 6 reviews (6 user reviews)
Only 6 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Road To Champion: Boxing Simulator and predicted how it would do from its 8 similar games. Every figure here, including Road To Champion: Boxing Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 570–863
best case 3.3M (Supermarket Together)
Games like Road To Champion: Boxing Simulator

A typical game among these

≈ 570–863 copies

≈ $1k–$4k after Steam's cut

from ~21 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Supermarket Together at ≈ 2.5M–4.0M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 67 reviews in their first month; the range was 7 to 69k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Life Sim (4 of 8).
The winners
Winners here lead with Simulation, priced around $9. The breakout hits carry Management + Immersive Sim; a typical game here doesn't.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gym Simulator 24
2024
Est. copies
≈ 66k–106k
126x vs typical
SteamSpy 100k–200k
Est. revenue
$234k–$629k after Steam's cut $426k–$968k before Steam's cut
$12.99
3k reviews
Very Positive
Supermarket Simulator
2025
Est. copies
≈ 2.1M–3.4M
4016x vs typical
SteamSpy 2M–5M
Est. revenue
$11.5M–$30.9M after Steam's cut $20.9M–$47.6M before Steam's cut
$19.99
84k reviews
Very Positive
Supermarket Together
2024
Est. copies
≈ 2.5M–4.0M
4757x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
100k reviews
Very Positive
SimulationOnline Co-Op
Angry Putin
2022
Est. copies
≈ 5k–8k
9.9x vs typical
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before Steam's cut
$0.99
207 reviews
Very Positive
CasualSimulation
Trailer Shop Simulator
2021
Est. copies
≈ 7k–12k
14x vs typical
SteamSpy under 20k
Est. revenue
$10k–$27k after Steam's cut $18k–$41k before Steam's cut
$4.99
293 reviews
Mostly Positive
SimulationLife Sim
Survive Isolation
2021
Est. copies
≈ 521–846
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before Steam's cut
$19.99
21 reviews
Mixed
ActionAdventure
Town Fall Zombie
2020
Est. copies
≈ 347–564
SteamSpy under 20k
Est. revenue
$95–$254 after Steam's cut $172–$391 before Steam's cut
$0.99
14 reviews
Mostly Positive
Early AccessSimulation
Lost Island
2022
Est. copies
≈ 794–1k
1.5x vs typical
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$4.99
32 reviews
Mixed
SimulationCasual

Sizing up your own game? See how many copies games in its genre usually sell before you build it.