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How many copies did Trailer Shop Simulator sell?

Estimated copies sold
≈ 7k–12k
$10k–$27k after Steam's cut $18k–$41k before Steam's cut
from 293 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Trailer Shop Simulator and predicted how it would do from its 8 similar games. Every figure here, including Trailer Shop Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 396k–1.2M
best case 2.0M (PC Building Simulator)
Games like Trailer Shop Simulator

A typical game among these

≈ 396k–1.2M copies

≈ $3.7M–$11.8M after Steam's cut

from ~18k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: PC Building Simulator at ≈ 1.5M–2.5M copies, ≈ $8.4M–$22.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 7k reviews in their first month; the range was 5k to 11k.
The genre you'd be entering
These games
The similar games share Simulation (6 of 8) and Life Sim (5 of 8).
The winners
Winners here lead with Simulation + Education, priced around $20.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Chinese Parents
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Est. copies
≈ 823k–1.3M
1.5x vs typical
SteamSpy 1M–2M
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$2.3M–$6.1M after Steam's cut $4.1M–$9.3M before Steam's cut
$9.99
27k reviews
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The Coin Game
2026
Est. copies
≈ 148k–240k
SteamSpy 500k–1M
Est. revenue
$811k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$19.99
6k reviews
Very Positive
Life SimArcade
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
2.9x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.6M before Steam's cut
$19.99
53k reviews
Very Positive
SimulationEducation
Nobody - The Turnaround
2022
Est. copies
≈ 355k–576k
SteamSpy 1M–2M
Est. revenue
Free
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14k reviews
Mixed
Early AccessLife Sim
The Wandering Village
2025
Est. copies
≈ 211k–342k
SteamSpy 200k–500k
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$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before Steam's cut
$29.99
8k reviews
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Early AccessBuilding
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before Steam's cut
$29.99
44k reviews
Very Positive
Life SimRPG
Bellwright
2024
Est. copies
≈ 538k–874k
SteamSpy 500k–1M
Est. revenue
$4.4M–$11.9M after Steam's cut $8.1M–$18.4M before Steam's cut
$29.99
22k reviews
Very Positive
SurvivalOpen World
WolfQuest: Anniversary Edition
2025
Est. copies
≈ 332k–539k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.4M after Steam's cut $5.0M–$11.3M before Steam's cut
$29.99
13k reviews
Overwhelmingly Positive
Early AccessLife Sim

Sizing up your own game? See how many copies games in its genre usually sell before you build it.