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How many copies did WolfQuest: Anniversary Edition sell?

Estimated copies sold
≈ 313k–509k
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before the cut
from 13k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left WolfQuest: Anniversary Edition out and predicted the genre from its 8 similar games. Every figure here, including WolfQuest: Anniversary Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 47k–97k
best case 253k (Shelter)

7 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 47k–97k copies
≈ $456k–$654k after Steam's cut
from ~2k reviews
Best case
≈ 193k–314k copies
Shelter · ≈ $796k–$2.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Survival (5 of 8) and Exploration (4 of 8).
The winners
Winners here lead with Survival + Nature, priced around $15.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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IfSunSets
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Camping Simulator: The Squad
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The Sapling
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Life SimSandbox
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Early AccessSurvival
Cattails | Become a Cat!
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CatsLife Sim
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Est. copies
≈ 193k–314k
1.9x vs typical
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AdventureSurvival
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too small to compare
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Sizing up your own game? See what its genre can realistically do before you build it.