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wishvane

How many copies did The Coin Game sell?

Estimated copies sold
≈ 142k–231k
$782k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Coin Game out and predicted the genre from its 8 similar games. Every figure here, including The Coin Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–149k
best case 414k (Internet Cafe Simulator 2)

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4k–149k copies
≈ $13k–$821k after Steam's cut
from ~616 reviews
Best case
≈ 316k–513k copies
Internet Cafe Simulator 2 · ≈ $1.7M–$4.7M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 9 to 708 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on Simulation (6 of 8) and Life Sim (4 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20.
The era
The games you compared span 2015 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Dude Simulator 2
2018
Est. copies
≈ 61k–100k
3.3x vs typical
SteamSpy 200k–500k
Est. revenue
$84k–$226k after Steam's cut $153k–$348k before the cut
$4.99
2k reviews
Mixed
Life SimIndie
Ultimate Fishing Simulator®
2018
Est. copies
≈ 271k–440k
14x vs typical
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.2M before the cut
$19.99
9k reviews
Very Positive
3DAmerica
Domestic Dog
2015
Est. copies
≈ 23k–37k
SteamSpy under 20k
Est. revenue
$31k–$84k after Steam's cut $57k–$130k before the cut
$4.99
492 reviews
Very Positive
Internet Cafe Simulator 2
2022
Est. copies
≈ 316k–513k
21x vs typical
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before the cut
$19.99
13k reviews
Mostly Positive
My Personal Hilopet
2022
Est. copies
≈ 312–507
SteamSpy under 20k
Est. revenue
$342–$920 after Steam's cut $622–$1k before the cut
$3.99
13 reviews
Positive
CasualCute
Casino Island Simulator
2024
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$34k before the cut
$8.99
139 reviews
Mixed
SimulationGambling
My Corp Cargo Simulator
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$4.99
87 reviews
Mixed
Early AccessCasual
Noun Town Language Learning
2026
Est. copies
≈ 18k–29k
SteamSpy 20k–50k
Est. revenue
$98k–$262k after Steam's cut $178k–$404k before the cut
$19.99
740 reviews
Very Positive
Early AccessPuzzle

Sizing up your own game? See what its genre can realistically do before you build it.