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How many copies did Enemy Mind sell?

Estimated copies sold
≈ 45k–73k
$123k–$331k after Steam's cut $224k–$509k before Steam's cut
from 800 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Enemy Mind and predicted how it would do from its 8 similar games. Every figure here, including Enemy Mind's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 107k–161k
best case 618k (Beat Hazard)
Games like Enemy Mind

A typical game among these

≈ 107k–161k copies

≈ $216k–$510k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Beat Hazard at ≈ 471k–765k copies, ≈ $1.3M–$3.5M after Steam's cut.

The genre you'd be entering
These games
The similar games share Shoot 'Em Up (8 of 8) and Bullet Hell (6 of 8).
The winners
Winners here lead with Rhythm + Music-Based Procedural Generation, priced around $10.
When they shipped
The similar games span 2010 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Star Saviors
2016
Est. copies
≈ 70k–114k
SteamSpy 200k–500k
Est. revenue
$38k–$103k after Steam's cut $70k–$158k before Steam's cut
$1.99
2k reviews
Very Positive
Shoot 'Em UpBullet Hell
Ikaruga
2014
Est. copies
≈ 133k–216k
SteamSpy 100k–200k
Est. revenue
$365k–$982k after Steam's cut $664k–$1.5M before Steam's cut
$9.99
2k reviews
Very Positive
Shoot 'Em UpBullet Hell
Chicken Invaders Universe
2022
Est. copies
≈ 95k–154k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Very Positive
ShooterShoot 'Em Up
Beat Hazard
2010
Est. copies
≈ 471k–765k
3.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Really Big Sky
2012
Est. copies
≈ 119k–194k
SteamSpy 200k–500k
Est. revenue
$164k–$440k after Steam's cut $298k–$678k before Steam's cut
$4.99
2k reviews
Mostly Positive
IndieAction
Jets'n'Guns Gold
2014
Est. copies
≈ 86k–139k
SteamSpy 200k–500k
Est. revenue
$188k–$506k after Steam's cut $342k–$779k before Steam's cut
$7.99
2k reviews
Very Positive
Shoot 'Em UpGreat Soundtrack
Revolution Ace
2014
Est. copies
≈ 106k–172k
SteamSpy 200k–500k
Est. revenue
$145k–$390k after Steam's cut $264k–$599k before Steam's cut
$4.99
2k reviews
Mostly Positive
Shoot 'Em UpAction
Ex-Zodiac
2022
Est. copies
≈ 27k–44k
SteamSpy 100k–200k
Est. revenue
$90k–$241k after Steam's cut $163k–$371k before Steam's cut
$11.99
1k reviews
Very Positive
On-Rails ShooterShoot 'Em Up

Sizing up your own game? See how many copies games in its genre usually sell before you build it.