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wishvane

How many copies did Frenzy Extinction sell?

Estimated copies sold
≈ 336–546
$1k–$3k after Steam's cut $2k–$5k before the cut
from 14 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Frenzy Extinction out and predicted the genre from its 8 similar games. Every figure here, including Frenzy Extinction's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–19k
best case 1.2M (War Robots)
The VR genre

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 6k–19k copies
≈ $42k–$109k after Steam's cut
from ~287 reviews
Best case
≈ 924k–1.5M copies
War Robots
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on VR (5 of 8) and First-Person (3 of 8).
The winners
Winners here lead with Robots + Mechs, priced around $15. The breakout hits carry Multiplayer + Robots + Mechs; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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