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wishvane

How many copies did OneShot: World Machine Edition sell?

Estimated copies sold
≈ 131k–214k
$361k–$971k after Steam's cut $657k–$1.5M before the cut
from 5k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left OneShot: World Machine Edition out and predicted the genre from its 3 similar games. Every figure here, including OneShot: World Machine Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.8M–4.7M
best case 5.5M (Stray)
The Exploration genre

All 3 of your similar games are hits. A big, proven genre for a game like yours.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3.8M–4.7M copies
≈ $36.6M–$51.1M after Steam's cut
from ~105k reviews
Best case
≈ 4.2M–6.8M copies
Stray · ≈ $34.8M–$93.4M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Exploration (2 of 3) and Story Rich (2 of 3).
The winners
Winners here lead with Cats + Cyberpunk, priced around $30.
The era
The games you compared span 2016 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

INSIDE
2016
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$20.6M–$55.5M after Steam's cut $37.5M–$85.4M before the cut
$24.99
75k reviews
Overwhelmingly Positive
2.5DPuzzle-Platformer
Outer Wilds
2020
Est. copies
≈ 2.8M–4.5M
SteamSpy 1M–2M
Est. revenue
$19.1M–$51.3M after Steam's cut $34.7M–$79.0M before the cut
$24.99
105k reviews
Overwhelmingly Positive
ExplorationSpace
Stray
2022
Est. copies
≈ 4.2M–6.8M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
$34.8M–$93.4M after Steam's cut $63.2M–$143.8M before the cut
$29.99
176k reviews
Overwhelmingly Positive
CatsAdventure

Sizing up your own game? See what its genre can realistically do before you build it.