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How many copies did Capslock sell?

Estimated copies sold
≈ 298–484
$655–$2k after Steam's cut $1k–$3k before Steam's cut
from 12 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Capslock and predicted how it would do from its 8 similar games. Every figure here, including Capslock's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 141k–283k
best case 806k (Tiny Glade)
Games like Capslock

A typical game among these

≈ 141k–283k copies

≈ $795k–$2.3M after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Tiny Glade at ≈ 614k–998k copies, ≈ $2.5M–$6.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 520 to 8k.
The genre you'd be entering
These games
The similar games share Sandbox (6 of 8) and Building (3 of 8).
The winners
Winners here lead with Building + Design & Illustration, priced around $15.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.5x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.