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How many copies did Magic Cube in Strange World ! sell?

Estimated copies sold
≈ 25–40
$14–$36 after Steam's cut $25–$56 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Magic Cube in Strange World ! out and predicted the genre from its 8 similar games. Every figure here, including Magic Cube in Strange World !'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 64k–128k
best case 199k (The Pedestrian)
Games like Magic Cube in Strange World !

The middle of these games

≈ 64k–128k copies

≈ $174k–$703k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: The Pedestrian at ≈ 151k–246k copies, ≈ $832k–$2.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 455 reviews in their first month; the spread ran 265 to 890.
The genre you'd be entering
Your set
Your set clusters on Puzzle-Platformer (8 of 8) and Platformer (7 of 8).
The winners
Winners here lead with Puzzle + Puzzle-Platformer, priced around $20.
The era
The games you compared span 2011 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.1x vs typical
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