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How many copies did EVERCHAINED sell?

Estimated copies sold
≈ 446–725
$367–$986 after Steam's cut $667–$2k before Steam's cut
from 18 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid EVERCHAINED and predicted how it would do from its 8 similar games. Every figure here, including EVERCHAINED's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–24k
best case 889k (Titan Souls)
Games like EVERCHAINED

A typical game among these

≈ 1k–24k copies

≈ $2k–$181k after Steam's cut

from ~277 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Titan Souls at ≈ 677k–1.1M copies, ≈ $2.8M–$7.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 47 reviews in their first month; the range was 4 to 429.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Souls-like (7 of 8) and Arcade (5 of 8).
The winners
Winners here lead with Souls-like + Boss Rush, priced around $15.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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