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How many copies did Times Tables Games sell?

Estimated copies sold
≈ 50–81
$69–$184 after Steam's cut $125–$283 before Steam's cut
from 2 reviews (2 user reviews)
Only 2 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Times Tables Games and predicted how it would do from its 8 similar games. Every figure here, including Times Tables Games's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.9M–3.0M
best case 9.4M (Kerbal Space Program)
Games like Times Tables Games

A typical game among these

≈ 1.9M–3.0M copies

≈ $14.6M–$28.8M after Steam's cut

from ~46k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Kerbal Space Program at ≈ 7.2M–11.7M copies, ≈ $79.0M–$212.3M after Steam's cut.

The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Space + Simulation, priced around $40.
When they shipped
The similar games span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kerbal Space Program
2015
Est. copies
≈ 7.2M–11.7M
3.2x vs typical
SteamSpy 2M–5M
Est. revenue
$79.0M–$212.3M after Steam's cut $143.6M–$326.6M before Steam's cut
$39.99
147k reviews
Overwhelmingly Positive
SpaceSimulation
House Flipper
2018
Est. copies
≈ 3.4M–5.5M
2.4x vs typical
SteamSpy 2M–5M
Est. revenue
$23.4M–$63.0M after Steam's cut $42.6M–$96.9M before Steam's cut
$24.99
112k reviews
Very Positive
SimulationDesign & Illustration
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.6M before Steam's cut
$19.99
53k reviews
Very Positive
SimulationEducation
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$13.0M–$35.0M after Steam's cut $23.6M–$53.8M before Steam's cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
Car Mechanic Simulator 2018
2017
Est. copies
≈ 2.0M–3.2M
SteamSpy 2M–5M
Est. revenue
$10.7M–$28.8M after Steam's cut $19.5M–$44.4M before Steam's cut
$19.99
57k reviews
Very Positive
SimulationAutomobile Sim
City Car Driving
2016
Est. copies
≈ 1.5M–2.5M
SteamSpy 500k–1M
Est. revenue
$10.4M–$27.9M after Steam's cut $18.9M–$42.9M before Steam's cut
$24.99
36k reviews
Very Positive
SimulationDriving
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before Steam's cut
$9.99
26k reviews
Very Positive
HackingSimulation
Car Mechanic Simulator 2021
2021
Est. copies
≈ 963k–1.6M
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.0M–$27.4M before Steam's cut
$24.99
39k reviews
Overwhelmingly Positive
SimulationAutomobile Sim

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