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How many copies did Tyraels Ascension: Hell Walker - The Video Game sell?

Estimated copies sold
≈ 50–81
$69–$184 after Steam's cut $125–$283 before Steam's cut
from 2 reviews (2 user reviews)
Only 2 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Tyraels Ascension: Hell Walker - The Video Game and predicted how it would do from its 8 similar games. Every figure here, including Tyraels Ascension: Hell Walker - The Video Game's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4k–8k
best case 73k (Little Noah: Scion of Paradise)
Games like Tyraels Ascension: Hell Walker - The Video Game

A typical game among these

≈ 4k–8k copies

≈ $17k–$30k after Steam's cut

from ~141 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Little Noah: Scion of Paradise at ≈ 56k–91k copies, ≈ $231k–$621k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 85 reviews in their first month; the range was 24 to 613.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Exploration (6 of 8) and Action RPG (5 of 8).
The winners
Winners here lead with Action Roguelike + Exploration, priced around $15. The breakout hits carry Action Roguelike + Metroidvania + Rogue-lite; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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