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How many copies did Virus Rush + Hazard of the Ages sell?

Estimated copies sold
≈ 372–605
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
from 15 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Virus Rush + Hazard of the Ages and predicted how it would do from its 8 similar games. Every figure here, including Virus Rush + Hazard of the Ages's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 130–512
best case 889k (Titan Souls)
Games like Virus Rush + Hazard of the Ages

A typical game among these

≈ 130–512 copies

≈ $169–$697 after Steam's cut

from ~8 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Titan Souls at ≈ 677k–1.1M copies, ≈ $2.8M–$7.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had under 429 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Boss Rush (7 of 8) and Souls-like (6 of 8).
The winners
Winners here lead with Souls-like + Boss Rush, priced around $17. The breakout hits carry Adventure + Action + Singleplayer; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Titan Souls
2015
Est. copies
≈ 677k–1.1M
1735x vs typical
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.5M before Steam's cut
$14.99
14k reviews
Mostly Positive
Souls-likePixel Graphics
NanoApostle
2024
Est. copies
≈ 33k–53k
164x vs typical
SteamSpy 20k–50k
Est. revenue
$179k–$481k after Steam's cut $325k–$740k before Steam's cut
$19.99
1k reviews
Very Positive
ActionBoss Rush
Little Fire Girl Fights Final Boss / 小紅姐掉站终极Boss!
2024
Est. copies
≈ 25–40
SteamSpy under 20k
Est. revenue
$7–$18 after Steam's cut $12–$28 before Steam's cut
$0.99
1 reviews
1 user reviews
Boss RushAction
Perish Song
2022
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
$382–$1k after Steam's cut $695–$2k before Steam's cut
$7.99
7 reviews
7 user reviews
Action RoguelikeRoguevania
EVERCHAINED
2024
Est. copies
≈ 446–725
2.3x vs typical
SteamSpy under 20k
Est. revenue
$367–$986 after Steam's cut $667–$2k before Steam's cut
$2.99
18 reviews
Positive
Boss RushAction
4 The Elements
2023
Est. copies
≈ 818–1k
4.1x vs typical
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before Steam's cut
$7.99
33 reviews
Mostly Positive
Cadence
2024
Est. copies
≈ 74–121
SteamSpy under 20k
Est. revenue
$81–$220 after Steam's cut $148–$338 before Steam's cut
$3.99
3 reviews
3 user reviews
BLOOD=BULLETS
2024
Est. copies
≈ 223–363
SteamSpy under 20k
Est. revenue
$122–$329 after Steam's cut $222–$506 before Steam's cut
$1.99
9 reviews
9 user reviews
ActionBoss Rush

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