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wishvane

How many copies did Dino Market sell?

Estimated copies sold
≈ 1k–2k
$2k–$5k after Steam's cut $4k–$8k before the cut
from 61 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dino Market out and predicted the genre from its 8 similar games. Every figure here, including Dino Market's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 30k–35k
best case 268k (Tiny Pasture)
The Clicker genre

7 of your 8 similar games are hits. A niche genre: plan for a small audience.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 30k–35k copies
≈ $45k–$70k after Steam's cut
from ~1k reviews
Best case
≈ 204k–332k copies
Tiny Pasture · ≈ $336k–$905k after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Clicker (5 of 8) and Creature Collector (4 of 8).
The winners
Winners here lead with Cats + Hidden Object, priced around $3.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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4.4x vs typical
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SimulationIdler

Sizing up your own game? See what its genre can realistically do before you build it.