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How many copies did Sunken Veins sell?

Estimated copies sold
≈ 620–1k
from 25 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sunken Veins and predicted how it would do from its 8 similar games. Every figure here, including Sunken Veins's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.6M–6.4M
best case 18.7M (Cities: Skylines)
Games like Sunken Veins

A typical game among these

≈ 2.6M–6.4M copies

≈ $37.7M–$83.5M after Steam's cut

from ~95k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Cities: Skylines at ≈ 14.2M–23.1M copies, ≈ $117.2M–$315.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 56k reviews in their first month; the range was 6k to 69k.
The genre you'd be entering
These games
The similar games share Management (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30.
When they shipped
The similar games span 2015 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
1.5x vs typical
SteamSpy 2M–5M
Est. revenue
$28.5M–$76.7M after Steam's cut $51.9M–$118.0M before Steam's cut
$24.99
144k reviews
Overwhelmingly Positive
Colony SimBase-Building
Manor Lords
2024
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$25.3M–$68.1M after Steam's cut $46.1M–$104.8M before Steam's cut
$39.99
93k reviews
Very Positive
StrategyCity Builder
Supermarket Simulator
2025
Est. copies
≈ 2.1M–3.4M
SteamSpy 2M–5M
Est. revenue
$11.5M–$30.9M after Steam's cut $20.9M–$47.6M before Steam's cut
$19.99
84k reviews
Very Positive
Resident Evil 4
2023
Est. copies
≈ 7.0M–11.3M
2.9x vs typical
SteamSpy 5M–10M
Est. revenue
$76.4M–$205.5M after Steam's cut $139.0M–$316.2M before Steam's cut
$39.99
280k reviews
Overwhelmingly Positive
HorrorAction
Planet Zoo
2019
Est. copies
≈ 2.8M–4.6M
SteamSpy 2M–5M
Est. revenue
$34.9M–$93.8M after Steam's cut $63.4M–$144.3M before Steam's cut
$44.99
98k reviews
Very Positive
Jurassic World Evolution 2
2021
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$19.3M–$51.9M after Steam's cut $35.1M–$79.9M before Steam's cut
$59.99
47k reviews
Very Positive
DinosaursBuilding
Jurassic World Evolution
2018
Est. copies
≈ 1.7M–2.7M
SteamSpy 2M–5M
Est. revenue
$20.8M–$55.9M after Steam's cut $37.8M–$86.1M before Steam's cut
$44.99
55k reviews
Very Positive
BuildingDinosaurs
Cities: Skylines
2015
Est. copies
≈ 14.2M–23.1M
3.1x vs typical
SteamSpy 10M–20M
Est. revenue
$117.2M–$315.2M after Steam's cut $213.1M–$484.9M before Steam's cut
$29.99
291k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.