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How many copies did Space Hulk: Ascension (Classic) sell?

Estimated copies sold
≈ 46k–75k
$253k–$681k after Steam's cut $460k–$1.0M before Steam's cut
from 944 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Space Hulk: Ascension (Classic) and predicted how it would do from its 8 similar games. Every figure here, including Space Hulk: Ascension (Classic)'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 67k–122k
best case 750k (Warhammer 40,000: Gladius - Relics of War)
Games like Space Hulk: Ascension (Classic)

A typical game among these

≈ 67k–122k copies

≈ $567k–$976k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Warhammer 40,000: Gladius - Relics of War at ≈ 572k–929k copies, ≈ $6.3M–$16.9M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Warhammer 40K (8 of 8) and Turn-Based (6 of 8).
The winners
Winners here lead with Warhammer 40K + Sci-fi, priced around $40. The breakout hits carry Sci-fi; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Warhammer 40,000: Regicide
2015
Est. copies
≈ 93k–151k
SteamSpy 20k–50k
Est. revenue
Free
Free
2k reviews
Mixed
Warhammer 40KStrategy
Space Hulk (Classic)
2013
Est. copies
≈ 132k–215k
SteamSpy 200k–500k
Est. revenue
$726k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
$19.99
2k reviews
Mostly Positive
Warhammer 40KStrategy
Warhammer 40,000: Sanctus Reach (Classic)
2017
Est. copies
≈ 51k–83k
SteamSpy 50k–100k
Est. revenue
$282k–$759k after Steam's cut $513k–$1.2M before Steam's cut
$19.99
1k reviews
Very Positive
StrategyWarhammer 40K
Warhammer 40,000: Gladius - Relics of War
2018
Est. copies
≈ 572k–929k
13x vs typical
SteamSpy 1M–2M
Est. revenue
$6.3M–$16.9M after Steam's cut $11.4M–$26.0M before Steam's cut
$39.99
19k reviews
Very Positive
StrategyWarhammer 40K
Warhammer 40,000: Space Wolf
2017
Est. copies
≈ 48k–77k
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Mixed
Warhammer 40KTurn-Based
Warhammer 40,000: Mechanicus
2018
Est. copies
≈ 445k–723k
9.8x vs typical
SteamSpy 500k–1M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before Steam's cut
$29.99
15k reviews
Very Positive
Warhammer 40KStrategy
Warhammer 40,000: Armageddon (Classic)
2014
Est. copies
≈ 61k–98k
SteamSpy 50k–100k
Est. revenue
$333k–$895k after Steam's cut $605k–$1.4M before Steam's cut
$19.99
1k reviews
Very Positive
StrategyWarhammer 40K
Warhammer 40,000: Battlesector
2021
Est. copies
≈ 171k–278k
4.6x vs typical
SteamSpy 100k–200k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.4M–$7.8M before Steam's cut
$39.99
7k reviews
Very Positive
StrategyWarhammer 40K

Sizing up your own game? See how many copies games in its genre usually sell before you build it.