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How many copies did Warhammer 40,000: Sanctus Reach (Classic) sell?

Estimated copies sold
≈ 51k–83k
$282k–$759k after Steam's cut $513k–$1.2M before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Warhammer 40,000: Sanctus Reach (Classic) and predicted how it would do from its 8 similar games. Every figure here, including Warhammer 40,000: Sanctus Reach (Classic)'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 116k–553k
best case 750k (Warhammer 40,000: Gladius - Relics of War)
Games like Warhammer 40,000: Sanctus Reach (Classic)

A typical game among these

≈ 116k–553k copies

≈ $987k–$6.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Warhammer 40,000: Gladius - Relics of War at ≈ 572k–929k copies, ≈ $6.3M–$16.9M after Steam's cut.

The genre you'd be entering
These games
The similar games share Turn-Based (6 of 8) and Turn-Based Strategy (6 of 8).
The winners
Winners here lead with Warhammer 40K + 4X, priced around $40.
When they shipped
The similar games span 2012 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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