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How many copies did Blood Bowl: Chaos Edition (Classic) sell?

Estimated copies sold
≈ 114k–186k
$472k–$1.3M after Steam's cut $857k–$2.0M before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Blood Bowl: Chaos Edition (Classic) and predicted how it would do from its 8 similar games. Every figure here, including Blood Bowl: Chaos Edition (Classic)'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 5k–116k
best case 415k (Blood Bowl 2: Legendary Edition (Classic))
Games like Blood Bowl: Chaos Edition (Classic)

A typical game among these

≈ 5k–116k copies

≈ $27k–$1.6M after Steam's cut

from ~186 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Blood Bowl 2: Legendary Edition (Classic) at ≈ 316k–513k copies, ≈ $2.6M–$7.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 33 reviews in their first month; the range was 24 to 2k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Board Game (6 of 8) and Turn-Based (5 of 8).
The winners
Winners here lead with Fantasy + Board Game, priced around $30.
When they shipped
The similar games span 2010 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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CyclingManagement

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