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How many copies did Chessaria: The Tactical Adventure (Chess) sell?

Estimated copies sold
≈ 4k–6k
$21k–$57k after Steam's cut $39k–$88k before the cut
from 127 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Chessaria: The Tactical Adventure (Chess) out and predicted the genre from its 8 similar games. Every figure here, including Chessaria: The Tactical Adventure (Chess)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 26k–147k
best case 3.4M (Dota Underlords)
The Chess genre

5 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 26k–147k copies
≈ $99k–$918k after Steam's cut
from ~1k reviews
Best case
≈ 2.6M–4.3M copies
Dota Underlords
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Chess (6 of 8) and Board Game (3 of 8).
The winners
Winners here lead with Auto Battler + Tactical. The breakout hits carry Auto Battler + Tactical + Turn-Based Tactics; a typical game here doesn't.
The era
The games you compared span 2011 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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