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How many copies did Move or Die sell?

Estimated copies sold
≈ 970k–1.6M
$4.0M–$10.7M after Steam's cut $7.3M–$16.5M before Steam's cut
from 23k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Move or Die and predicted how it would do from its 8 similar games. Every figure here, including Move or Die's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 5.1M–16.8M
best case 29.9M (Among Us)
Games like Move or Die

A typical game among these

≈ 5.1M–16.8M copies

≈ $28.1M–$73.8M after Steam's cut

from ~134k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Co-op (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Among Us at ≈ 22.8M–37.0M copies, ≈ $31.3M–$84.0M after Steam's cut.

The genre you'd be entering
These games
The similar games share Co-op (4 of 8) and 4 Player Local (2 of 8).
The winners
Winners here lead with Social Deduction + Space, priced around $5.
When they shipped
The similar games span 2012 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Among Us
2018
Est. copies
≈ 22.8M–37.0M
5.6x vs typical
SteamSpy 20M–50M
Est. revenue
$31.3M–$84.0M after Steam's cut $56.8M–$129.3M before Steam's cut
$4.99
749k reviews
Very Positive
MultiplayerSocial Deduction
Stick Fight: The Game
2017
Est. copies
≈ 4.3M–7.0M
SteamSpy 2M–5M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before Steam's cut
$4.99
125k reviews
Very Positive
MultiplayerFunny
Human Fall Flat
2016
Est. copies
≈ 9.5M–15.4M
1.7x vs typical
SteamSpy 10M–20M
Est. revenue
$52.0M–$139.7M after Steam's cut $94.5M–$214.9M before Steam's cut
$19.99
227k reviews
Very Positive
Co-opFunny
Split Fiction
2025
Est. copies
≈ 3.2M–5.1M
SteamSpy 2M–5M
Est. revenue
$43.4M–$116.6M after Steam's cut $78.8M–$179.4M before Steam's cut
$49.99
127k reviews
Overwhelmingly Positive
Co-opSplit Screen
Castle Crashers®
2012
Est. copies
≈ 8.9M–14.5M
SteamSpy 5M–10M
Est. revenue
$36.7M–$98.7M after Steam's cut $66.8M–$151.9M before Steam's cut
$14.99
141k reviews
Overwhelmingly Positive
2DOnline Co-Op
Rocket League®
2015
Est. copies
≈ 28.3M–46.0M
4.3x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
580k reviews
Very Positive
MultiplayerFootball (Soccer)
Ravenfield
2017
Est. copies
≈ 2.8M–4.5M
SteamSpy 1M–2M
Est. revenue
$13.6M–$36.7M after Steam's cut $24.8M–$56.4M before Steam's cut
$17.99
80k reviews
Overwhelmingly Positive
FPSWar
BattleBlock Theater®
2014
Est. copies
≈ 4.1M–6.6M
SteamSpy 2M–5M
Est. revenue
$16.8M–$45.3M after Steam's cut $30.6M–$69.6M before Steam's cut
$14.99
73k reviews
Overwhelmingly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.