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How many copies did Conquest Dark sell?

Estimated copies sold
≈ 67k–108k
$183k–$492k after Steam's cut $333k–$758k before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Conquest Dark out and predicted the genre from its 8 similar games. Every figure here, including Conquest Dark's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 380k–872k
best case 10.0M (Hades)
Games like Conquest Dark

The middle of these games

≈ 380k–872k copies

≈ $1.9M–$2.7M after Steam's cut

from ~22k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hades at ≈ 7.6M–12.4M copies, ≈ $52.6M–$141.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 24k reviews in their first month; the spread ran 3k to 129k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Rogue-lite (8 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $25. The breakout hits carry Indie + Singleplayer + Mythology; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Vampire Survivors
2022
Est. copies
≈ 6.6M–10.7M
12x vs typical
SteamSpy 5M–10M
Est. revenue
$9.0M–$24.3M after Steam's cut $16.4M–$37.4M before the cut
$4.99
265k reviews
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Action RoguelikeBullet Hell
Death Must Die
2023
Est. copies
≈ 539k–876k
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$6.99
22k reviews
Very Positive
Action RoguelikeBullet Hell
Halls of Torment
2024
Est. copies
≈ 789k–1.3M
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$6.66
32k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
Hades
2020
Est. copies
≈ 7.6M–12.4M
14x vs typical
SteamSpy 5M–10M
Est. revenue
$52.6M–$141.3M after Steam's cut $95.5M–$217.4M before the cut
$24.99
308k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
Hades II
2025
Est. copies
≈ 3.1M–5.0M
5.7x vs typical
SteamSpy 2M–5M
Est. revenue
$25.2M–$67.6M after Steam's cut $45.7M–$104.1M before the cut
$29.99
123k reviews
Overwhelmingly Positive
ActionRogue-like
Soulstone Survivors
2025
Est. copies
≈ 664k–1.1M
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.4M after Steam's cut $5.0M–$11.3M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
Chinese Online Game
2024
Est. copies
≈ 258k–419k
SteamSpy 200k–500k
Est. revenue
$708k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$9.99
10k reviews
Very Positive
CRPGAction Roguelike
Heroes of Hammerwatch
2018
Est. copies
≈ 290k–471k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before the cut
$14.99
10k reviews
Very Positive
Rogue-liteAction Roguelike

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