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How many copies did STAY ALIVE MY SON (PC Version): A True Story About A Father's Search For His Son sell?

Estimated copies sold
≈ 99–161
$408–$1k after Steam's cut $742–$2k before Steam's cut
from 4 reviews (4 user reviews)
Only 4 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid STAY ALIVE MY SON (PC Version): A True Story About A Father's Search For His Son and predicted how it would do from its 8 similar games. Every figure here, including STAY ALIVE MY SON (PC Version): A True Story About A Father's Search For His Son's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 854k–1.6M
best case 3.8M (Mirror 2: Project X)
Games like STAY ALIVE MY SON (PC Version): A True Story About A Father's Search For His Son

A typical game among these

≈ 854k–1.6M copies

≈ $1.4M–$6.2M after Steam's cut

from ~36k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Mirror 2: Project X at ≈ 2.9M–4.7M copies, ≈ $1.6M–$4.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 7k reviews in their first month; the range was 1k to 27k.
The genre you'd be entering
These games
The similar games share Story Rich (6 of 8) and Visual Novel (5 of 8).
The winners
Winners here lead with Match 3 + Anime, priced around $2.
When they shipped
The similar games span 2017 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mirror 2: Project X
2022
Est. copies
≈ 2.9M–4.7M
3.2x vs typical
SteamSpy 2M–5M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.9M–$6.5M before Steam's cut
$1.99
116k reviews
Mostly Negative
3DMatch 3
Finding Paradise
2017
Est. copies
≈ 702k–1.1M
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before Steam's cut
$9.99
20k reviews
Overwhelmingly Positive
Story RichEmotional
Love Is All Around
2023
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before Steam's cut
$9.99
46k reviews
Very Positive
Dating SimSexual Content
Slay the Princess — The Pristine Cut
2023
Est. copies
≈ 856k–1.4M
SteamSpy 500k–1M
Est. revenue
$4.2M–$11.4M after Steam's cut $7.7M–$17.5M before Steam's cut
$17.99
35k reviews
Overwhelmingly Positive
Visual NovelChoices Matter
LoveChoice
2021
Est. copies
≈ 910k–1.5M
SteamSpy 1M–2M
Est. revenue
$498k–$1.3M after Steam's cut $906k–$2.1M before Steam's cut
$1.99
37k reviews
Very Positive
RomanceDating Sim
Impostor Factory
2021
Est. copies
≈ 319k–519k
SteamSpy 500k–1M
Est. revenue
$877k–$2.4M after Steam's cut $1.6M–$3.6M before Steam's cut
$9.99
13k reviews
Overwhelmingly Positive
Story RichEmotional
The Hungry Lamb: Traveling in the Late Ming Dynasty
2024
Est. copies
≈ 1.5M–2.4M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.0M after Steam's cut $7.4M–$16.9M before Steam's cut
$9.99
60k reviews
Very Positive
Visual NovelHistorical
The Test
2020
Est. copies
≈ 499k–810k
SteamSpy 500k–1M
Est. revenue
$273k–$734k after Steam's cut $496k–$1.1M before Steam's cut
$1.99
20k reviews
Overwhelmingly Positive
Choose Your Own AdventureSimulation

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