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How many copies did DEAD TRASH sell?

Estimated copies sold
≈ 12k–20k
$10k–$27k after Steam's cut $18k–$42k before Steam's cut
from 496 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid DEAD TRASH and predicted how it would do from its 8 similar games. Every figure here, including DEAD TRASH's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–26k
best case 596k (Warhammer 40,000: Boltgun)
Games like DEAD TRASH

A typical game among these

≈ 3k–26k copies

≈ $9k–$190k after Steam's cut

from ~283 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Warhammer 40,000: Boltgun at ≈ 454k–738k copies, ≈ $2.7M–$7.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 65 reviews in their first month; the range was 22 to 7k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Boomer Shooter (8 of 8) and FPS (8 of 8).
The winners
Winners here lead with Boomer Shooter + FPS, priced around $16. The breakout hits carry Warhammer 40K + Retro + Pixel Graphics; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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65x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.