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How many copies did Banana Ragdoll sell?

Estimated copies sold
≈ 918–1k
$250–$671 after Steam's cut $454–$1k before Steam's cut
from 37 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Banana Ragdoll and predicted how it would do from its 8 similar games. Every figure here, including Banana Ragdoll's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 40k–154k
best case 305k (Mr.President!)
Games like Banana Ragdoll

A typical game among these

≈ 40k–154k copies

≈ $13k–$739k after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Mr.President! at ≈ 232k–377k copies, ≈ $637k–$1.7M after Steam's cut.

What their first month looked like
The games that made it here had under 2k reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Comedy (5 of 8) and Memes (5 of 8).
The winners
Winners here lead with Memes + Realistic, priced around $10.
When they shipped
The similar games span 2016 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RunnerIdler
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Early AccessFPS
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≈ 30k–49k
SteamSpy 50k–100k
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$8k–$22k after Steam's cut $15k–$34k before Steam's cut
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1k reviews
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SimulationMemes
Mr.President!
2016
Est. copies
≈ 232k–377k
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too small to compare
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SimulationAction
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≈ 645–1k
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SimulationAction

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