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How many copies did THIS IS KIKO sell?

Estimated copies sold
≈ 1k–2k
$651–$2k after Steam's cut $1k–$3k before Steam's cut
from 48 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid THIS IS KIKO and predicted how it would do from its 8 similar games. Every figure here, including THIS IS KIKO's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4k–5k
best case 308k (Walking Simulator)
Games like THIS IS KIKO

A typical game among these

≈ 4k–5k copies

≈ $6k–$10k after Steam's cut

from ~135 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Walking Simulator at ≈ 235k–381k copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 76 reviews in their first month; the range was 24 to 2k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Psychological Horror (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation + Psychological Horror, priced around $1. The breakout hits carry Adventure + Free to Play + Multiplayer; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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7.0x vs typical
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Free to PlayWalking Simulator
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.