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How many copies did Microcosmum: survival of cells sell?

Estimated copies sold
≈ 66k–107k
$145k–$389k after Steam's cut $263k–$598k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Microcosmum: survival of cells out and predicted the genre from its 8 similar games. Every figure here, including Microcosmum: survival of cells's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 693–28k
best case 520k (Idle Champions of the Forgotten Realms)
The Idler genre

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 693–28k copies
≈ $450–$6k after Steam's cut
from ~48 reviews
Best case
≈ 396k–644k copies
Idle Champions of the Forgotten Realms
The genre you'd be entering
Your set
Your set clusters on Idler (7 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Dungeons & Dragons + Idler, priced around $6.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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SimulationStrategy
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RPGParty-Based RPG
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IdlerClicker
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Sizing up your own game? See what its genre can realistically do before you build it.