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How many copies did Microcosmum: survival of cells sell?

Estimated copies sold
≈ 69k–113k
$152k–$409k after Steam's cut $277k–$629k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Microcosmum: survival of cells and predicted how it would do from its 8 similar games. Every figure here, including Microcosmum: survival of cells's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 716–30k
best case 490k (Idle Champions of the Forgotten Realms)
Games like Microcosmum: survival of cells

A typical game among these

≈ 716–30k copies

≈ $439–$6k after Steam's cut

from ~49 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Idle Champions of the Forgotten Realms at ≈ 374k–607k copies.

What their first month looked like
About half the games that made it here had over 17 reviews in their first month; the range was 2 to 5k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Idler (7 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Dungeons & Dragons + Idler.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RPGParty-Based RPG
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.