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How many copies did Stardust Galaxy Warriors: Stellar Climax sell?

Estimated copies sold
≈ 12k–19k
$32k–$85k after Steam's cut $58k–$131k before Steam's cut
from 237 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Stardust Galaxy Warriors: Stellar Climax and predicted how it would do from its 8 similar games. Every figure here, including Stardust Galaxy Warriors: Stellar Climax's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 208k–672k
best case 9.3M (Titanfall® 2)
Games like Stardust Galaxy Warriors: Stellar Climax

A typical game among these

≈ 208k–672k copies

≈ $2.2M–$6.0M after Steam's cut

from ~12k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Titanfall® 2 at ≈ 7.1M–11.6M copies, ≈ $58.7M–$158.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 2k to 16k.
The genre you'd be entering
These games
The similar games share Mechs (8 of 8) and Shooter (7 of 8).
The winners
Winners here lead with FPS + Mechs, priced around $30. The breakout hits carry Parkour + Singleplayer + FPS; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Titanfall® 2
2020
Est. copies
≈ 7.1M–11.6M
25x vs typical
SteamSpy 5M–10M
Est. revenue
$58.7M–$158.0M after Steam's cut $106.8M–$243.0M before Steam's cut
$29.99
287k reviews
Overwhelmingly Positive
FPSMechs
War Robots
2018
Est. copies
≈ 943k–1.5M
2.7x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
31k reviews
Mixed
RobotsMechs
MechWarrior Online™ Legends
2015
Est. copies
≈ 627k–1.0M
SteamSpy 2M–5M
Est. revenue
Free
Free
13k reviews
Very Positive
Free to PlayMechs
Insect Swarm
2024
Est. copies
≈ 67k–108k
SteamSpy 100k–200k
Est. revenue
$128k–$344k after Steam's cut $232k–$529k before Steam's cut
$6.99
3k reviews
Very Positive
FlightShooter
EARTH DEFENSE FORCE 5
2019
Est. copies
≈ 333k–540k
SteamSpy 1M–2M
Est. revenue
$5.5M–$14.8M after Steam's cut $10.0M–$22.7M before Steam's cut
$59.99
12k reviews
Very Positive
ActionOnline Co-Op
DAEMON X MACHINA
2020
Est. copies
≈ 170k–277k
SteamSpy 200k–500k
Est. revenue
$2.3M–$6.3M after Steam's cut $4.3M–$9.7M before Steam's cut
$49.99
7k reviews
Very Positive
MechsAction
MechWarrior 5: Mercenaries
2021
Est. copies
≈ 397k–645k
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.8M after Steam's cut $6.0M–$13.5M before Steam's cut
$29.99
16k reviews
Very Positive
MechsSimulation
MechWarrior 5: Clans
2024
Est. copies
≈ 146k–238k
SteamSpy 100k–200k
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$5.0M before Steam's cut
$29.99
6k reviews
Mostly Positive
ActionSimulation

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