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How many copies did Deadlight: Director's Cut sell?

Estimated copies sold
≈ 69k–112k
$227k–$610k after Steam's cut $412k–$938k before Steam's cut
from 2k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Deadlight: Director's Cut and predicted how it would do from its 8 similar games. Every figure here, including Deadlight: Director's Cut's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4k–309k
best case 1.1M (Deadlight)
Games like Deadlight: Director's Cut

A typical game among these

≈ 4k–309k copies

≈ $46k–$2.3M after Steam's cut

from ~634 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Deadlight at ≈ 808k–1.3M copies, ≈ $3.3M–$9.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 54 reviews in their first month; the range was 30 to 388.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Platformer (6 of 8) and Post-apocalyptic (4 of 8).
The winners
Winners here lead with Zombies + Platformer, priced around $15.
When they shipped
The similar games span 2012 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Deadlight
2012
Est. copies
≈ 808k–1.3M
20x vs typical
SteamSpy 500k–1M
Est. revenue
$3.3M–$9.0M after Steam's cut $6.1M–$13.8M before Steam's cut
$14.99
13k reviews
Mostly Positive
ZombiesPlatformer
Dark Light
2022
Est. copies
≈ 19k–30k
SteamSpy 50k–100k
Est. revenue
$87k–$234k after Steam's cut $158k–$360k before Steam's cut
$16.99
751 reviews
Mostly Positive
ActionMetroidvania
Mayhem in Single Valley: Confessions
2020
Est. copies
≈ 2k–4k
SteamSpy 50k–100k
Est. revenue
Free
Free
90 reviews
Very Positive
ActionAdventure
The Final Station
2016
Est. copies
≈ 396k–643k
15x vs typical
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.8M before Steam's cut
$14.99
10k reviews
Very Positive
Pixel GraphicsPost-apocalyptic
Bubsy Two-Fur
2015
Est. copies
≈ 25k–41k
SteamSpy 20k–50k
Est. revenue
$173k–$466k after Steam's cut $315k–$717k before Steam's cut
$24.99
517 reviews
Mostly Positive
ActionAdventure
The Underground Man 2
2022
Est. copies
≈ 4k–6k
SteamSpy 20k–50k
Est. revenue
$2k–$7k after Steam's cut $4k–$10k before Steam's cut
$2.49
144 reviews
Very Positive
Pixel GraphicsPost-apocalyptic
Adrenaline Rampage
2025
Est. copies
≈ 992–2k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $7k–$17k before Steam's cut
$14.99
40 reviews
Positive
Early AccessRPG
I Am Alive
2012
Est. copies
≈ 182k–295k
4.5x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Mixed
SurvivalPost-apocalyptic

Sizing up your own game? See how many copies games in its genre usually sell before you build it.