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How many copies did The Preposterous Awesomeness of Everything sell?

Estimated copies sold
≈ 8k–12k
$15k–$39k after Steam's cut $26k–$60k before Steam's cut
from 182 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Preposterous Awesomeness of Everything and predicted how it would do from its 8 similar games. Every figure here, including The Preposterous Awesomeness of Everything's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 757–12k
best case 19k (Talk to Strangers)
Games like The Preposterous Awesomeness of Everything

A typical game among these

≈ 757–12k copies

≈ $2k–$45k after Steam's cut

from ~169 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Experimental (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Talk to Strangers at ≈ 14k–23k copies, ≈ $20k–$53k after Steam's cut.

What their first month looked like
About half the games that made it here had over 6 reviews in their first month; the range was 3 to 72.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Experimental (4 of 8) and Capitalism (3 of 8).
The winners
Winners here lead with Life Sim + Survival, priced around $5.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2021. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Primate Signal
2020
Est. copies
≈ 372–605
SteamSpy under 20k
Est. revenue
$512–$1k after Steam's cut $930–$2k before Steam's cut
$5.00
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Positive
Visual NovelPhilosophical
You Are Weak
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Est. copies
≈ 223–363
SteamSpy 20k–50k
Est. revenue
$183–$494 after Steam's cut $333–$760 before Steam's cut
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9 user reviews
ExperimentalSingleplayer
Talk to Strangers
2019
Est. copies
≈ 14k–23k
3.0x vs typical
SteamSpy 20k–50k
Est. revenue
$20k–$53k after Steam's cut $36k–$82k before Steam's cut
$4.99
500 reviews
Very Positive
Life SimSurvival
PRINCIPIA: Master of Science
2016
Est. copies
≈ 13k–21k
1.9x vs typical
SteamSpy 50k–100k
Est. revenue
$36k–$97k after Steam's cut $66k–$150k before Steam's cut
$9.99
317 reviews
Mostly Positive
Early AccessTurn-Based Tactics
Alt-Frequencies
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1.7x vs typical
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Ishmael
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Silicon Dreams | cyberpunk interrogation
2021
Est. copies
≈ 6k–10k
1.5x vs typical
SteamSpy 50k–100k
Est. revenue
$26k–$70k after Steam's cut $47k–$108k before Steam's cut
$14.99
255 reviews
Very Positive
Choices MatterStory Rich
UnearthU
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Est. copies
≈ 645–1k
SteamSpy under 20k
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26 reviews
Positive
ExperimentalCinematic

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