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How many copies did Uncrewed sell?

Estimated copies sold
≈ 4k–6k
$12k–$33k after Steam's cut $23k–$51k before the cut
from 152 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Uncrewed out and predicted the genre from its 8 similar games. Every figure here, including Uncrewed's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.9M–4.7M
best case 10.8M (Stellaris)
Games like Uncrewed

The middle of these games

≈ 2.9M–4.7M copies

≈ $29.3M–$63.7M after Steam's cut

from ~83k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stellaris at ≈ 8.2M–13.3M copies, ≈ $112.7M–$303.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 22k reviews in their first month; the spread ran 19k to 44k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Base-Building (4 of 8).
The winners
Winners here lead with Space + Grand Strategy, priced around $50.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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