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wishvane

How many copies did MADNESS: Project Nexus sell?

Estimated copies sold
≈ 430k–699k
$3.0M–$7.9M after Steam's cut $5.4M–$12.2M before the cut
from 17k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MADNESS: Project Nexus out and predicted the genre from its 8 similar games. Every figure here, including MADNESS: Project Nexus's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6.3M–10.7M
best case 29.9M (Dying Light)
The Third Person genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 6.3M–10.7M copies
≈ $73.7M–$289.1M after Steam's cut
from ~201k reviews
Best case
≈ 22.8M–37.1M copies
Dying Light · ≈ $156.7M–$421.4M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Third Person (5 of 8) and Open World (3 of 8).
The winners
Winners here lead with Zombies + Survival Horror, priced around $25.
The era
The games you compared span 2015 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.