Sign in
wishvane

How big is SWARMRIDERS?

Estimated players who have it
≈ 26k–42k
from 627 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid SWARMRIDERS and predicted how it would do from its 8 similar games. Every figure here, including SWARMRIDERS's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 114k–149k
best case 333k (LUFTRAUSERS)
Games like SWARMRIDERS

A typical game among these

≈ 114k–149k copies

≈ $190k–$558k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: LUFTRAUSERS at ≈ 253k–412k copies, ≈ $696k–$1.9M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Bullet Hell (8 of 8) and Arcade (6 of 8).
The winners
Winners here lead with Bullet Hell + Arcade, priced around $10. The breakout hits carry 2D + Great Soundtrack + Pixel Graphics; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

LUFTRAUSERS
2014
Est. copies
≈ 253k–412k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$696k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$9.99
5k reviews
Very Positive
IndieBullet Hell
Waves
2011
Est. copies
≈ 99k–161k
SteamSpy 50k–100k
Est. revenue
Free
Free
2k reviews
Overwhelmingly Positive
Bullet HellShoot 'Em Up
Assault Android Cactus+
2015
Est. copies
≈ 99k–160k
SteamSpy 200k–500k
Est. revenue
$542k–$1.5M after Steam's cut $985k–$2.2M before Steam's cut
$19.99
2k reviews
Very Positive
Planes, Bullets and Vodka
2016
Est. copies
≈ 127k–207k
SteamSpy 200k–500k
Est. revenue
$175k–$470k after Steam's cut $318k–$723k before Steam's cut
$4.99
3k reviews
Very Positive
CasualAction
UBERMOSH:BLACK
2016
Est. copies
≈ 90k–147k
SteamSpy 200k–500k
Est. revenue
$124k–$333k after Steam's cut $225k–$513k before Steam's cut
$4.99
2k reviews
Very Positive
ActionIndie
Savant - Ascent
2013
Est. copies
≈ 176k–286k
SteamSpy 200k–500k
Est. revenue
$96k–$259k after Steam's cut $175k–$398k before Steam's cut
$1.99
3k reviews
Very Positive
ActionIndie
HYPER DEMON
2022
Est. copies
≈ 84k–136k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$345k–$928k after Steam's cut $628k–$1.4M before Steam's cut
$14.99
3k reviews
Very Positive
FPSArena Shooter
UBERMOSH Vol.5
2017
Est. copies
≈ 60k–98k
SteamSpy 200k–500k
Est. revenue
$83k–$223k after Steam's cut $151k–$343k before Steam's cut
$4.99
2k reviews
Very Positive
IndieAction

Sizing up your own game? See how many copies games in its genre usually sell before you build it.