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wishvane

How many copies did Space Ribbon - Slipstream to the Extreme sell?

Estimated copies sold
≈ 3k–5k
$3k–$9k after Steam's cut $6k–$13k before the cut
from 103 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Space Ribbon - Slipstream to the Extreme out and predicted the genre from its 8 similar games. Every figure here, including Space Ribbon - Slipstream to the Extreme's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–5k
best case 182k (Initial Drift Online)

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4k–5k copies
≈ $12k–$41k after Steam's cut
from ~147 reviews
Best case
≈ 139k–226k copies
Initial Drift Online · ≈ $190k–$512k after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 3 to 149 reviews in their first month.
Your set
Your set clusters on Simulation (7 of 8) and Driving (6 of 8).
The winners
Winners here lead with Physics, priced around $15. The breakout hits carry Physics + Open World; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.