Sign in
wishvane

How many copies did Space Ribbon - Slipstream to the Extreme sell?

Estimated copies sold
≈ 3k–5k
$3k–$9k after Steam's cut $6k–$13k before Steam's cut
from 103 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Space Ribbon - Slipstream to the Extreme and predicted how it would do from its 8 similar games. Every figure here, including Space Ribbon - Slipstream to the Extreme's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4k–5k
best case 190k (Initial Drift Online)
Games like Space Ribbon - Slipstream to the Extreme

A typical game among these

≈ 4k–5k copies

≈ $12k–$42k after Steam's cut

from ~147 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Initial Drift Online at ≈ 145k–235k copies, ≈ $198k–$533k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 120 reviews in their first month; the range was 3 to 2k.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Driving (6 of 8).
The winners
Winners here lead with Physics, priced around $15. The breakout hits carry Physics + Open World; a typical game here doesn't.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Touge Shakai
2023
Est. copies
≈ 32k–52k
8.7x vs typical
SteamSpy 20k–50k
Est. revenue
$131k–$353k after Steam's cut $239k–$543k before Steam's cut
$14.99
1k reviews
Very Positive
Early AccessRacing
Mini Drift Car
2024
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
Free
Free
131 reviews
Mostly Positive
RacingDriving
Initial Drift Online
2023
Est. copies
≈ 145k–235k
40x vs typical
SteamSpy 100k–200k
Est. revenue
$198k–$533k after Steam's cut $361k–$821k before Steam's cut
$4.99
6k reviews
Mixed
RacingImmersive Sim
KitHack Model Club
2024
Est. copies
≈ 17k–28k
4.7x vs typical
SteamSpy 50k–100k
Est. revenue
$94k–$252k after Steam's cut $171k–$388k before Steam's cut
$19.99
688 reviews
Mostly Positive
ModdableOpen World
FLASHOUT 3
2022
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$21k–$56k after Steam's cut $38k–$87k before Steam's cut
$19.99
154 reviews
Mixed
Combat RacingUnforgiving
Jeepney Simulator 2
2024
Est. copies
≈ 3k–6k
SteamSpy under 20k
Est. revenue
$8k–$23k after Steam's cut $15k–$35k before Steam's cut
$8.99
137 reviews
Very Positive
SimulationDriving
Car Tuning Simulator
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$993–$3k after Steam's cut $2k–$4k before Steam's cut
$0.99
147 reviews
Mixed
SimulationAutomobile Sim
Dash Dash World
2021
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$28k–$75k after Steam's cut $51k–$116k before Steam's cut
$24.99
164 reviews
Mostly Positive
Combat RacingImmersive Sim

Sizing up your own game? See how many copies games in its genre usually sell before you build it.