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How many copies did SENRAN KAGURA Bon Appétit! - Full Course sell?

Estimated copies sold
≈ 46k–74k
$251k–$675k after Steam's cut $457k–$1.0M before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid SENRAN KAGURA Bon Appétit! - Full Course and predicted how it would do from its 8 similar games. Every figure here, including SENRAN KAGURA Bon Appétit! - Full Course's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 12k–397k
best case 4.6M (Muse Dash)
Games like SENRAN KAGURA Bon Appétit! - Full Course

A typical game among these

≈ 12k–397k copies

≈ $20k–$2.9M after Steam's cut

from ~635 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Muse Dash at ≈ 3.5M–5.7M copies, ≈ $2.9M–$7.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 76 reviews in their first month; the range was 73 to 3k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Anime (7 of 8) and Rhythm (6 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $3.
When they shipped
The similar games span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hatsune Miku: Project DIVA Mega Mix+
2022
Est. copies
≈ 590k–959k
38x vs typical
SteamSpy 500k–1M
Est. revenue
$6.4M–$17.2M after Steam's cut $11.6M–$26.5M before Steam's cut
$39.39
24k reviews
Very Positive
RhythmAnime
Time Leap Paradise SUPER LIVE!
2016
Est. copies
≈ 10k–17k
SteamSpy 20k–50k
Est. revenue
Free
Free
248 reviews
Mostly Positive
AnimeCasual
Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
193x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before Steam's cut
$2.99
122k reviews
Very Positive
MusicRhythm
Four Color Jump
2021
Est. copies
≈ 7k–11k
SteamSpy 20k–50k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
$1.99
271 reviews
Very Positive
MatureSexual Content
MUSYNX
2018
Est. copies
≈ 207k–336k
11x vs typical
SteamSpy 200k–500k
Est. revenue
$227k–$610k after Steam's cut $413k–$939k before Steam's cut
$3.99
7k reviews
Very Positive
RhythmMusic
Hatsune Miku VR
2018
Est. copies
≈ 20k–33k
SteamSpy 50k–100k
Est. revenue
$138k–$370k after Steam's cut $250k–$569k before Steam's cut
$24.99
659 reviews
Mostly Positive
ActionAnime
Love Rhythm
2019
Est. copies
≈ 18k–29k
SteamSpy under 20k
Est. revenue
$14k–$39k after Steam's cut $26k–$60k before Steam's cut
$2.99
610 reviews
Mostly Positive
Sexual ContentCasual
DesktopMMD3:Miss Fish
2021
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$30k before Steam's cut
$3.99
263 reviews
Mostly Positive
AnimeNudity

Sizing up your own game? See how many copies games in its genre usually sell before you build it.