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How many copies did Pillars of Eternity II: Deadfire sell?

Estimated copies sold
≈ 606k–985k
$3.3M–$9.0M after Steam's cut $6.1M–$13.8M before the cut
from 20k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pillars of Eternity II: Deadfire out and predicted the genre from its 8 similar games. Every figure here, including Pillars of Eternity II: Deadfire's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–1.6M
best case 26.7M (Baldur's Gate 3)
The Character Customization genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.4M–1.6M copies
≈ $10.8M–$25.8M after Steam's cut
from ~34k reviews
Best case
≈ 20.4M–33.1M copies
Baldur's Gate 3 · ≈ $335.8M–$902.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Character Customization (5 of 8) and CRPG (5 of 8).
The winners
Winners here lead with Character Customization + Story Rich, priced around $52. The breakout hits carry Story Rich + Character Customization + CRPG; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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25x vs typical
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