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How many copies did Interkosmos sell?

Estimated copies sold
≈ 15k–24k
$20k–$54k after Steam's cut $37k–$84k before Steam's cut
from 428 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Interkosmos and predicted how it would do from its 8 similar games. Every figure here, including Interkosmos's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 222k–988k
best case 6.9M (Elite Dangerous)
Games like Interkosmos

A typical game among these

≈ 222k–988k copies

≈ $1.7M–$13.1M after Steam's cut

from ~14k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Elite Dangerous at ≈ 5.3M–8.5M copies, ≈ $28.9M–$77.8M after Steam's cut.

The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Space (7 of 8).
The winners
Winners here lead with Space Sim + Space, priced around $20.
When they shipped
The similar games span 2011 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

STAR WARS™: Squadrons
2020
Est. copies
≈ 699k–1.1M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.8M before Steam's cut
$39.99
28k reviews
Mixed
FlightSpace
Elite Dangerous
2015
Est. copies
≈ 5.3M–8.5M
7.8x vs typical
SteamSpy 2M–5M
Est. revenue
$28.9M–$77.8M after Steam's cut $52.6M–$119.6M before Steam's cut
$19.99
108k reviews
Mostly Positive
Space SimSpace
Mountain
2014
Est. copies
≈ 912k–1.5M
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before Steam's cut
$0.99
16k reviews
Very Positive
SimulationIndie
Hardspace: Shipbreaker
2022
Est. copies
≈ 557k–905k
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.4M after Steam's cut $9.7M–$22.2M before Steam's cut
$34.99
22k reviews
Very Positive
SpaceSci-fi
Universe Sandbox Legacy
2011
Est. copies
≈ 188k–306k
SteamSpy 500k–1M
Est. revenue
Free
Free
3k reviews
Very Positive
SimulationSandbox
EVERSPACE™
2017
Est. copies
≈ 395k–642k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$9.0M before Steam's cut
$19.99
11k reviews
Mostly Positive
SpaceAction Roguelike
Space Pirates And Zombies 2
2017
Est. copies
≈ 98k–159k
SteamSpy 200k–500k
Est. revenue
$537k–$1.4M after Steam's cut $976k–$2.2M before Steam's cut
$19.99
3k reviews
Mostly Positive
SpaceStrategy
Star Trek™: Bridge Crew
2017
Est. copies
≈ 112k–182k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Mostly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.