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wishvane

How many copies did Double Kick Heroes sell?

Estimated copies sold
≈ 7k–12k
$40k–$107k after Steam's cut $73k–$165k before the cut
from 275 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Double Kick Heroes out and predicted the genre from its 8 similar games. Every figure here, including Double Kick Heroes's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 18k–148k
best case 794k (Rocksmith® 2014 Edition REMASTERED LEARN & PLAY)
The Arcade genre

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 18k–148k copies
≈ $52k–$170k after Steam's cut
from ~1k reviews
Best case
≈ 605k–984k copies
Rocksmith® 2014 Edition REMASTERED LEARN & PLAY · ≈ $1.7M–$4.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Arcade (2 of 8) and Bullet Hell (2 of 8).
The winners
Winners here lead with Music + Education, priced around $10.
The era
The games you compared span 2009 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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1.9x vs typical
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IndiePuzzle
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Zombie Bowl-o-Rama
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BowlingZombies
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≈ 605k–984k
23x vs typical
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MusicEducation

Sizing up your own game? See what its genre can realistically do before you build it.