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wishvane

How many copies did Rhythm Witch: Beat Death sell?

Estimated copies sold
≈ 14k–23k
$23k–$61k after Steam's cut $41k–$94k before the cut
from 577 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rhythm Witch: Beat Death out and predicted the genre from its 8 similar games. Every figure here, including Rhythm Witch: Beat Death's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–12k
best case 395k (BPM: BULLETS PER MINUTE)

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 6k–12k copies
≈ $14k–$32k after Steam's cut
from ~211 reviews
Best case
≈ 301k–489k copies
BPM: BULLETS PER MINUTE · ≈ $1.7M–$4.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (6 of 8) and Action Roguelike (4 of 8).
The winners
Winners here lead with FPS + Rhythm, priced around $25. The breakout hits carry FPS + Adventure + Spectacle fighter; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

ONE BTN BOSSES
2024
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$17k–$45k after Steam's cut $31k–$69k before the cut
$11.99
212 reviews
Very Positive
DifficultRhythm
SWARMRIDER OMEGA
2017
Est. copies
≈ 4k–7k
SteamSpy 50k–100k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$0.99
127 reviews
Mostly Positive
IndieAction
Beat Invaders
2022
Est. copies
≈ 5k–8k
SteamSpy 20k–50k
Est. revenue
$14k–$37k after Steam's cut $25k–$57k before the cut
$9.99
210 reviews
Very Positive
Action RoguelikeSpace
Beat Blast
2021
Est. copies
≈ 10k–17k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$32k–$85k after Steam's cut $57k–$131k before the cut
$10.99
421 reviews
Very Positive
Bullet HellMusic
BPM: BULLETS PER MINUTE
2020
Est. copies
≈ 301k–489k
54x vs typical
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.8M before the cut
$19.99
11k reviews
Very Positive
Desert Of The Dead
2019
Est. copies
≈ 13k–20k
2.1x vs typical
SteamSpy under 20k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before the cut
$4.99
436 reviews
Mixed
ShooterAction
Temp Zero
2022
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$23k before the cut
$4.99
169 reviews
Very Positive
Action RoguelikeRhythm
Battle Ram
2023
Est. copies
≈ 64k–104k
13x vs typical
SteamSpy 200k–500k
Est. revenue
$528k–$1.4M after Steam's cut $959k–$2.2M before the cut
$29.99
3k reviews
Very Positive
Spectacle fighterBullet Hell

Sizing up your own game? See what its genre can realistically do before you build it.