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How many copies did Battle Ram sell?

Estimated copies sold
≈ 66k–108k
$548k–$1.5M after Steam's cut $996k–$2.3M before Steam's cut
from 3k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Battle Ram and predicted how it would do from its 8 similar games. Every figure here, including Battle Ram's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–44k
best case 122k (Astebreed: Definitive Edition)
Games like Battle Ram

A typical game among these

≈ 3k–44k copies

≈ $2k–$172k after Steam's cut

from ~124 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Bullet Hell (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Astebreed: Definitive Edition at ≈ 93k–151k copies, ≈ $510k–$1.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 26 reviews in their first month; the range was 3 to 766.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Bullet Hell (4 of 8) and Shooter (4 of 8).
The winners
Winners here lead with Spectacle fighter + Shoot 'Em Up, priced around $20.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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