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How many copies did Battle Ram sell?

Estimated copies sold
≈ 64k–104k
$528k–$1.4M after Steam's cut $959k–$2.2M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Battle Ram out and predicted the genre from its 8 similar games. Every figure here, including Battle Ram's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–40k
best case 112k (Astebreed: Definitive Edition)

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3k–40k copies
≈ $2k–$154k after Steam's cut
from ~123 reviews
Best case
≈ 85k–139k copies
Astebreed: Definitive Edition · ≈ $470k–$1.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (4 of 8) and Shooter (4 of 8).
The winners
Winners here lead with Spectacle fighter + Shoot 'Em Up, priced around $20.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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