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How many copies did The Elder Scrolls V: Skyrim VR sell?

Estimated copies sold
≈ 373k–607k
$6.2M–$16.6M after Steam's cut $11.2M–$25.5M before the cut
from 12k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left The Elder Scrolls V: Skyrim VR out and predicted the genre from its 8 similar games. Every figure here, including The Elder Scrolls V: Skyrim VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.0M–5.0M
best case 27.1M (The Forest)
The Open World genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.0M–5.0M copies
≈ $18.5M–$46.4M after Steam's cut
from ~30k reviews
Best case
≈ 20.6M–33.5M copies
The Forest · ≈ $113.4M–$304.8M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Open World (5 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20.
The era
The games you compared span 2013 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Open World Survival CraftSurvival

Sizing up your own game? See what its genre can realistically do before you build it.