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How many copies did Love, Money, Rock'n'Roll sell?

Estimated copies sold
≈ 177k–288k
$487k–$1.3M after Steam's cut $886k–$2.0M before Steam's cut
from 7k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Love, Money, Rock'n'Roll and predicted how it would do from its 8 similar games. Every figure here, including Love, Money, Rock'n'Roll's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 8k–81k
best case 238k (PARANORMASIGHT: The Seven Mysteries of Honjo)
Games like Love, Money, Rock'n'Roll

A typical game among these

≈ 8k–81k copies

≈ $19k–$413k after Steam's cut

from ~649 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: PARANORMASIGHT: The Seven Mysteries of Honjo at ≈ 181k–295k copies, ≈ $997k–$2.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 196 reviews in their first month; the range was 32 to 637.
The genre you'd be entering
These games
The similar games share Visual Novel (7 of 8) and Anime (6 of 8).
The winners
Winners here lead with Visual Novel + Anime, priced around $20.
When they shipped
The similar games span 2017 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

PARANORMASIGHT: The Seven Mysteries of Honjo
2023
Est. copies
≈ 181k–295k
11x vs typical
SteamSpy 200k–500k
Est. revenue
$997k–$2.7M after Steam's cut $1.8M–$4.1M before Steam's cut
$19.99
7k reviews
Overwhelmingly Positive
Visual NovelAdventure
Higurashi When They Cry Hou - Rei
2022
Est. copies
≈ 8k–12k
SteamSpy under 20k
Est. revenue
$12k–$33k after Steam's cut $23k–$51k before Steam's cut
$5.99
303 reviews
Very Positive
AdventureVisual Novel
Staffer Reborn
2024
Est. copies
≈ 25k–40k
1.5x vs typical
SteamSpy 100k–200k
Est. revenue
$34k–$91k after Steam's cut $62k–$140k before Steam's cut
$4.99
994 reviews
Overwhelmingly Positive
AdventureInvestigation
A Summer's End - Hong Kong 1986
2020
Est. copies
≈ 55k–90k
3.4x vs typical
SteamSpy 50k–100k
Est. revenue
$229k–$615k after Steam's cut $416k–$946k before Steam's cut
$14.99
2k reviews
Overwhelmingly Positive
IndieCasual
ふりかけ☆スペイシー
2023
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$26k–$69k after Steam's cut $47k–$106k before Steam's cut
$14.99
251 reviews
Very Positive
AdventureVisual Novel
Nirvana Pilot Yume
2017
Est. copies
≈ 5k–7k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before Steam's cut
$3.99
131 reviews
Mostly Positive
SpaceVisual Novel
STONKS-9800: Stock Market Simulator
2023
Est. copies
≈ 81k–132k
5.0x vs typical
SteamSpy 100k–200k
Est. revenue
$222k–$598k after Steam's cut $404k–$920k before Steam's cut
$9.99
3k reviews
Overwhelmingly Positive
Early AccessSimulation
Salvation:Immortale
2024
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $9k–$21k before Steam's cut
$4.99
150 reviews
Very Positive
Female ProtagonistStory Rich

Sizing up your own game? See how many copies games in its genre usually sell before you build it.