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How many copies did Intelligent Design: An Evolutionary Sandbox sell?

Estimated copies sold
≈ 5k–8k
$10k–$26k after Steam's cut $18k–$41k before Steam's cut
from 149 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Intelligent Design: An Evolutionary Sandbox and predicted how it would do from its 8 similar games. Every figure here, including Intelligent Design: An Evolutionary Sandbox's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 98k–210k
best case 916k (Cell to Singularity - Evolution Never Ends)
Games like Intelligent Design: An Evolutionary Sandbox

A typical game among these

≈ 98k–210k copies

≈ $251k–$1.0M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Cell to Singularity - Evolution Never Ends at ≈ 698k–1.1M copies.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 17 to 11k.
The genre you'd be entering
These games
The similar games share Idler (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Clicker + Simulation.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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