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How many copies did Tiny Town VR sell?

Estimated copies sold
≈ 43k–70k
$178k–$480k after Steam's cut $324k–$738k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tiny Town VR out and predicted the genre from its 8 similar games. Every figure here, including Tiny Town VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.9M–3.4M
best case 18.7M (Cities: Skylines)
Games like Tiny Town VR

The middle of these games

≈ 1.9M–3.4M copies

≈ $30.1M–$56.4M after Steam's cut

from ~55k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Cities: Skylines at ≈ 14.3M–23.2M copies, ≈ $117.6M–$316.2M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Sandbox (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30. The breakout hits carry Moddable; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cities: Skylines II
2023
Est. copies
≈ 2.3M–3.7M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$31.5M–$84.6M after Steam's cut $57.2M–$130.1M before the cut
$49.99
92k reviews
Mixed
Cities: Skylines
2015
Est. copies
≈ 14.3M–23.2M
5.3x vs typical
SteamSpy 10M–20M
Est. revenue
$117.6M–$316.2M after Steam's cut $213.8M–$486.4M before the cut
$29.99
292k reviews
Very Positive
Banished
2014
Est. copies
≈ 2.4M–3.9M
SteamSpy 2M–5M
Est. revenue
$13.3M–$35.9M after Steam's cut $24.3M–$55.2M before the cut
$19.99
43k reviews
Very Positive
Prison Architect
2015
Est. copies
≈ 3.6M–5.9M
SteamSpy 5M–10M
Est. revenue
$29.7M–$79.9M after Steam's cut $54.0M–$122.9M before the cut
$29.99
74k reviews
Very Positive
SimulationBuilding
Jurassic World Evolution
2018
Est. copies
≈ 1.7M–2.7M
SteamSpy 2M–5M
Est. revenue
$20.8M–$55.9M after Steam's cut $37.8M–$86.0M before the cut
$44.99
55k reviews
Very Positive
BuildingDinosaurs
Two Point Hospital
2018
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.8M–$23.6M after Steam's cut $15.9M–$36.2M before the cut
$29.99
35k reviews
Very Positive
Jurassic World Evolution 2
2021
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$19.3M–$51.8M after Steam's cut $35.0M–$79.7M before the cut
$59.99
47k reviews
Very Positive
DinosaursBuilding
Planet Zoo
2019
Est. copies
≈ 2.8M–4.6M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$34.8M–$93.6M after Steam's cut $63.3M–$144.0M before the cut
$44.99
98k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.