Sign in
wishvane

How many copies did Vostok Inc. sell?

Estimated copies sold
≈ 4k–7k
$18k–$48k after Steam's cut $33k–$74k before Steam's cut
from 127 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Vostok Inc. and predicted how it would do from its 8 similar games. Every figure here, including Vostok Inc.'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 229k–280k
best case 4.9M (Enter the Gungeon)
Games like Vostok Inc.

A typical game among these

≈ 229k–280k copies

≈ $1.5M–$1.8M after Steam's cut

from ~7k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Enter the Gungeon at ≈ 3.7M–6.1M copies, ≈ $15.4M–$41.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 601 reviews in their first month; the range was 23 to 7k.
The genre you'd be entering
These games
The similar games share Bullet Hell (7 of 8) and Action Roguelike (5 of 8).
The winners
Winners here lead with Bullet Hell + Action Roguelike, priced around $15. The breakout hits carry Difficult + Dungeon Crawler + Local Co-Op; a typical game here doesn't.
When they shipped
The similar games span 2010 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Beat Hazard
2010
Est. copies
≈ 471k–765k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Rogue: Genesia
2025
Est. copies
≈ 213k–346k
SteamSpy 200k–500k
Est. revenue
$878k–$2.4M after Steam's cut $1.6M–$3.6M before Steam's cut
$14.99
9k reviews
Very Positive
Action RoguelikeBullet Hell
Minishoot' Adventures
2024
Est. copies
≈ 206k–335k
SteamSpy 200k–500k
Est. revenue
$849k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$14.99
8k reviews
Overwhelmingly Positive
Enter the Gungeon
2016
Est. copies
≈ 3.7M–6.1M
12x vs typical
SteamSpy 2M–5M
Est. revenue
$15.4M–$41.5M after Steam's cut $28.1M–$63.9M before Steam's cut
$14.99
90k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
Atomicrops
2020
Est. copies
≈ 158k–256k
SteamSpy 200k–500k
Est. revenue
$649k–$1.7M after Steam's cut $1.2M–$2.7M before Steam's cut
$14.99
6k reviews
Very Positive
ActionIndie
Bounty Below
2021
Est. copies
≈ 5k–8k
too small to compare
SteamSpy 100k–200k
Est. revenue
Free
Free
190 reviews
Mostly Positive
ActionCasual
Bloody Hell
2023
Est. copies
≈ 174k–284k
SteamSpy 200k–500k
Est. revenue
Free
Free
7k reviews
Overwhelmingly Positive
Novivors
2024
Est. copies
≈ 1k–2k
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before Steam's cut
$4.99
46 reviews
Mixed
IdlerAuto Battler

Sizing up your own game? See how many copies games in its genre usually sell before you build it.