Sign in
wishvane

How many copies did D'LIRIUM sell?

Estimated copies sold
≈ 27k–44k
$37k–$99k after Steam's cut $67k–$153k before the cut
from 1k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left D'LIRIUM out and predicted the genre from its 8 similar games. Every figure here, including D'LIRIUM's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 97k–145k
best case 4.7M (Enter the Gungeon)
The Action Roguelike genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 97k–145k copies
≈ $371k–$1.1M after Steam's cut
from ~4k reviews
Best case
≈ 3.6M–5.8M copies
Enter the Gungeon · ≈ $14.7M–$39.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 866 to 2k reviews in their first month.
Your set
Your set clusters on Action Roguelike (4 of 8) and Rogue-like (4 of 8).
The winners
Winners here lead with Bullet Hell + Action Roguelike, priced around $12. The breakout hits carry Difficult + Dungeon Crawler + Bullet Hell; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Starcom: Unknown Space
2024
Est. copies
≈ 106k–173k
SteamSpy 100k–200k
Est. revenue
$730k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$24.99
4k reviews
Very Positive
SpaceExploration
Enter the Gungeon
2016
Est. copies
≈ 3.6M–5.8M
24x vs typical
SteamSpy 2M–5M
Est. revenue
$14.7M–$39.6M after Steam's cut $26.8M–$61.0M before the cut
$14.99
89k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
Tiny Rogues
2022
Est. copies
≈ 256k–416k
2.9x vs typical
SteamSpy 500k–1M
Est. revenue
$703k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$9.99
11k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Voidigo
2023
Est. copies
≈ 117k–190k
SteamSpy 200k–500k
Est. revenue
$160k–$430k after Steam's cut $291k–$662k before the cut
$4.99
5k reviews
Overwhelmingly Positive
Action RoguelikeTwin Stick Shooter
Blazing Beaks
2019
Est. copies
≈ 75k–123k
SteamSpy under 20k
Est. revenue
$311k–$836k after Steam's cut $565k–$1.3M before the cut
$14.99
3k reviews
Very Positive
Pixel GraphicsAction Roguelike
Intravenous 2
2024
Est. copies
≈ 112k–181k
SteamSpy 100k–200k
Est. revenue
$614k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$19.99
5k reviews
Very Positive
TacticalShooter
Endoparasitic
2022
Est. copies
≈ 73k–119k
SteamSpy 200k–500k
Est. revenue
$201k–$540k after Steam's cut $365k–$831k before the cut
$9.99
3k reviews
Very Positive
Intravenous 2: Mercenarism
2024
Est. copies
≈ 65k–106k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
TacticalRealistic

Sizing up your own game? See what its genre can realistically do before you build it.