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How many copies did CARSTEROIDS sell?

Estimated copies sold
≈ 230–374
$316–$849 after Steam's cut $574–$1k before the cut
from 8 reviews (8 user reviews)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CARSTEROIDS out and predicted the genre from its 8 similar games. Every figure here, including CARSTEROIDS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.5M–3.9M
best case 3.7M (Brotato)
The Action Roguelike genre

4 of your 8 similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.5M–3.9M copies
≈ $7.3M–$17.4M after Steam's cut
from ~69k reviews
Best case
≈ 2.8M–4.5M copies
Brotato · ≈ $3.8M–$10.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Bullet Hell (7 of 8).
The winners
Winners here lead with Rogue-like + Action Roguelike, priced around $5.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.