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wishvane

How many copies did Boyfriend Dungeon sell?

Estimated copies sold
≈ 66k–108k
$364k–$978k after Steam's cut $661k–$1.5M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Boyfriend Dungeon out and predicted the genre from its 8 similar games. Every figure here, including Boyfriend Dungeon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 376k–476k
best case 1.7M (Phoenix Wright: Ace Attorney Trilogy)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 376k–476k copies
≈ $2.6M–$2.8M after Steam's cut
from ~13k reviews
Best case
≈ 1.3M–2.1M copies
Phoenix Wright: Ace Attorney Trilogy · ≈ $10.5M–$28.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Story Rich (5 of 8) and Choices Matter (4 of 8).
The winners
Winners here lead with Story Rich, priced around $30. The breakout hits carry Great Soundtrack + Singleplayer + Story Rich; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.